11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


se.cs.ieu.edu.tr

Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Fall/Spring
Prerequisites
None
Course Language
Course Type
Elective
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • create applications using the Android Studio
  • use XML files to manage content displayed in mobile application
  • effectively use layouts to manage application design
  • create multi-activity applications
  • use messages and toast to pass information to end user
  • use geolocation in an application
  • connect to remote databases and web services for data
  • discuss the main points to consider when promoting and distributing applications
Course Description

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Course Introduction -
2 Mobile Design Environment Frain, Ch 1
3 Android Studio Frain, Ch 2
4 Layouts & Design Frain, Ch 3, 4
5 Themes Frain, Ch 5
6 Styles Frain, Ch 9
7 Messaging & Toast
8 Midterm
9 Activities, Threads & Intents Fling, Ch 3
10 Using Internal Data Fling, Ch 4, 5
11 Using External Data Fling, Ch 11
12 Geolocation Fling, Ch 12
13 Promoting & Distributing Apps Fling, Ch 14
14 Android Security Model Fling, Ch 15
15 Review -
16 Review of the Semester  
Course Notes/Textbooks Fling, B. (2009). Mobile Design and Development. O’Reilly: Sebastopol, CA. ISBN: 9780596155445
Suggested Readings/Materials Frain, B. (2012). Responsive Web Design with HTML5 and CSS3. PACKT: Birmingham, UK

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
1
15
Portfolio
Homework / Assignments
1
15
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterm
1
35
Final Exam
1
35
Total

Weighting of Semester Activities on the Final Grade
65
Weighting of End-of-Semester Activities on the Final Grade
35
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
4
64
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
14
2
Field Work
Quizzes / Studio Critiques
1
Portfolio
Homework / Assignments
1
4
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterms
1
3
Final Exams
1
3
    Total
102

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Be able to define problems in real life by identifying functional and nonfunctional requirements that the software is to execute X
2 Be able to design and analyze software at component, subsystem, and software architecture level X
3 Be able to develop software by coding, verifying, doing unit testing and debugging X
4 Be able to verify software by testing its behaviour, execution conditions, and expected results X
5 Be able to maintain software due to working environment changes, new user demands and the emergence of software errors that occur during operation X
6 Be able to monitor and control changes in the software, the integration of software with other software systems, and plan to release software versions systematically X
7 To have knowledge in the area of software requirements understanding, process planning, output specification, resource planning, risk management and quality planning
X
8 Be able to identify, evaluate, measure and manage changes in software development by applying software engineering processes X
9 Be able to use various tools and methods to do the software requirements, design, development, testing and maintenance X
10 To have knowledge of basic quality metrics, software life cycle processes, software quality, quality model characteristics, and be able to use them to develop, verify and test software X
11 To have knowledge in other disciplines that have common boundaries with software engineering such as computer engineering, management, mathematics, project management, quality management, software ergonomics and systems engineering X
12 Be able to grasp software engineering culture and concept of ethics, and have the basic information of applying them in the software engineering X
13

Be able to use a foreign language to follow related field publications and communicate with colleagues

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

İzmir Ekonomi Üniversitesi | Sakarya Caddesi No:156, 35330 Balçova - İZMİR Tel: +90 232 279 25 25 | webmaster@ieu.edu.tr | YBS 2010